﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace The_Square_Saga.Utils
{
    class GameConfig
    {
        /// <summary>
        /// The window width
        /// </summary>
        public const int GAME_WIDTH = 800;
        /// <summary>
        /// the window height
        /// </summary>
        public const int GAME_HEIGHT = 576;

        /// <summary>
        /// the tile size
        /// </summary>
        public const int TILE_SIZE = 32;

        /// <summary>
        /// the amount of cols
        /// </summary>
        public const int COLS = 50;

        /// <summary>
        /// the amount of rows
        /// </summary>
        public const int ROWS = 18;

        /// <summary>
        /// The amount of levels
        /// </summary>
        public const int LEVEL_AMOUNT = 4;

        private static int[] LEVEL_ORDER = new int[]
        {
            1,2,3,4
        };

        public static int[] getLevelOrder()
        {
            return LEVEL_ORDER;
        }
    }
}
